![]() There’s no excitement here, no wondering what’s next, and no sense of having accomplished something until the level is done. ![]() It’s a shallow and boring way to boost difficulty as it means the enemies don’t have to be creatively hard, they just have to be plentiful, and the levels end up feeling like going through a to-do list over and over again. Not five or six different obstacles, mind you, just five or six obstacles, like three ghost maids coming from behind you while three spiders attack you from above. Often, you’re dealing with five or six obstacles at a time. It’s tedious and feels like a chore, and most of the difficulty just comes from the game stacking enemy upon enemy upon enemy. Enchanted Portals’ platforming levels get so repetitive, the same enemies showing up all throughout, that you spend most of it on autopilot, repeating actions over and over again and wondering when the level is finally going to end, or even just when the cat is going to show up. This level goes on for at least three minutes, but by the time you’ve reached the halfway point (thankfully labeled by a cat on a cloud waving a flag saying 50%), you’ve seen everything the level has to offer. Take the first level with the setting of a haunted forest - the forest looks gorgeous, looking straight out of a Halloween children’s book, but the only enemies this level has to offer are bats who fly and attack from above, and ghost wolves that only hurt you when you’re in their way. It doesn’t work, mainly because these levels are too long and offer little in terms of variety: it’s shooting, jumping over something, moving forward, and not much else. The game takes a lot of clear inspiration from Cuphead, but unlike that game, the worlds in this game have you going through a series of platformer levels first before entering the boss fight, rather than the majority being boss fights and the platforming levels optional. It tells the story of Bobby and Penny, two rookie magicians who find themselves traveling from dimension to dimension after a spell they cast goes horribly wrong. ![]() So why does a game that relies so much on repetition not offer more interesting, exciting, and varied gameplay?Įnchanted Portals is a 2D platformer-shooter visually inspired by old-school cartoons like Betty Boop and Oswald the Lucky Rabbit. The problem is that Enchanted Portals isn’t an easy game, and the levels are frustratingly difficult, requiring you to play over and over again in order to get the patterns right and make it to the end. You know, games like Monument Valley or Kirby’s Epic Yarn where the levels are easy enough that they really only require one or two tries, and the visuals are the ones shining through and stealing the show. Enchanted Portals feels like one of those games that you play once to admire its visuals, and then wait a really long time before you decide to play it again.
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